lagcheck can I play right now?

Is Roblox down right now?

Checked 1 minutes ago

No — Roblox is working normally
League of Legends, Valorant, GeForce NOW, Cloudflare are all reporting problems at the same time. Cloudflare sits underneath a lot of gaming services, so this is likely one upstream problem rather than several separate ones.
If you are having trouble anyway, the problem is more likely to be between you and Roblox than at Roblox itself. Two things worth checking, in order: your connection under load — a line that idles at 20 ms can jump to 300 ms while something uploads, which drops you from sessions and looks exactly like a server fault — and whether the people you play with see the same thing, since a service can be healthy in your region and unwell in theirs. Run a connection check.

The last 48 hours

Nothing wrong in the last 48 hours.

Longer record

100%Uptime, 72 hours
0Problems seen
Longest
Last problem
Daily uptime, last 3 days

This longer record is here so the 48-hour picture above can mean something — without it we could tell you a problem happened, but not whether that is normal for Roblox.

We have only been recording Roblox for 3 days, so treat these figures as provisional.

Outage history

Nothing recorded yet. This page fills in as we observe Roblox over time.

What Roblox actually publishes

Roblox publishes its status through Status.io, split into three audiences — User, Player and Creator — with 21 components between them. The Creator group is the detailed one, and it's where the components that matter to players actually live: Game Join, Asset Delivery, Data Store and Avatar are tracked separately from the website and the apps.

Matching the symptom to the cause

Stuck on the loading screen, or kicked straight back to the menu
That's Game Join. The website and the app can be perfectly healthy while joins are failing, which is why the front page of a status site can say green while you can't play.
Everything is grey, untextured, or missing
Asset Delivery. The game is running; the CDN that serves models and textures isn't keeping up.
Progress or saves not sticking between sessions
Data Store. It fails quietly — you'll usually notice only after you rejoin and something is missing.
Your avatar won't load or won't save changes
Avatar is its own component, separate on both the User and Player groups.

Where this reading can mislead you

Roblox's overall banner reflects their own summary judgement, and it can stay green while individual components are unhappy. We read the components as well as the banner, but we only override the banner when an incident is open or a quarter of components are unhappy — because a false "Roblox is down" costs someone their evening and costs us their trust.

When the status page says green and you still can't play

Status pages report the vendor's view of their own service, and they lag real outages — often by many minutes, sometimes by hours, because a human usually has to confirm before anything is posted. They also can't see the two things most likely to be wrong at your end.

The first is your own connection under load. A line that idles at 20 ms can jump to 300 ms the moment something starts uploading, which drops you from sessions and looks exactly like a server fault. Your plan speed says nothing about this; it's called bufferbloat and almost nobody measures it.

The second is where everyone else in your group is. A service can be healthy in your region and unwell in theirs, and if one person is hosting, their problem is everyone's problem.

If Roblox reads healthy here and you still can't play, the next thing to check is your own connection under load rather than Roblox itself. A connection that idles at 20 ms but jumps to 300 ms while something uploads will drop you from sessions and look exactly like a server problem.

Playing with people elsewhere

Roblox being fine where you are does not mean it is fine for everyone in your group. The live dashboard resolves status against each person's own region, and will tell you which of your friends is in an affected area — plus who has the connection to host, which is usually a different question from who has the fastest plan.