Checked 4 minutes ago
Nothing wrong in the last 48 hours.
We have only been watching Nintendo Switch Online for 29 hours, so there may be problems we did not see.
This longer record is here so the 48-hour picture above can mean something — without it we could tell you a problem happened, but not whether that is normal for Nintendo Switch Online.
We have only been recording Nintendo Switch Online for 2 days, so treat these figures as provisional.
Nothing recorded yet. This page fills in as we observe Nintendo Switch Online over time.
Nintendo publishes a JSON feed covering Nintendo Switch, Nintendo Switch 2, Wii U, 3DS, Wii, DS, web, iOS and Android. It reports two separate things: live operational issues, and scheduled maintenance windows with start and end times.
Nintendo's feed lists maintenance windows from the past, present and future in one list. We only count a window that is happening right now — a window that ended this morning or starts next Tuesday must not colour the board. Reading that feed naively is how other trackers show Switch Online as degraded when it's fine.
Status pages report the vendor's view of their own service, and they lag real
outages — often by many minutes, sometimes by hours, because a human usually has to
confirm before anything is posted. They also can't see the two things most likely to
be wrong at your end.
The first is your own connection under load. A line that idles at 20 ms can
jump to 300 ms the moment something starts uploading, which drops you from sessions
and looks exactly like a server fault. Your plan speed says nothing about this; it's
called bufferbloat and almost nobody measures it.
The second is where everyone else in your group is. A service can be healthy in your
region and unwell in theirs, and if one person is hosting, their problem is everyone's
problem.
Nintendo Switch Online being fine where you are does not mean it is fine for everyone in your group. The live dashboard resolves status against each person's own region, and will tell you which of your friends is in an affected area — plus who has the connection to host, which is usually a different question from who has the fastest plan.